Blizzards new cinematic is out and it looks EPIC (as usual :). I worked on this one as environment modeler and did many assets for it. There was a lot of rock sculpting in ZBrush and 3DS Max and although it sounds like repetitive task it was still fun to do, rocks do have their own anatomy to study, it's not just a random thing. Some useful techniques were also developed for rock sculpting where I've used 3DS Max modifiers to get basic shapes and then imported that model in ZBrush where I dynameshed it and continued adding details on it. With HD sculpt in ZBrush I was able to get some fine details in, but I just can't wait to use new ZBrush 64 bit version where you can just subdivide model to 10-20 mil polys without worrying too much about memory. Hope you enjoy cinematic and GO BLIZZARD!
My friend Kevin Margo is working on a new short called Construct where I am main environment modeler responsible for making most of the environment. There is a small teaser available for now, but final short will be about 5 minutes long. It completely rendered in V-Ray RT using high end nvidia Tesla K40 hardware with rendertimes per frame ranging from 5 to 10 minutes. This is first time I am trying to use V-Ray RT for something more complex and it was an amazing experience. Many features available in V-Ray are still not available in RT, but if you try to make your scene from ground up using V-Ray RT it should work fine. Some more info about technology used behind this project can be found here.
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